Warps

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Natural warps[edit]

Natural warps are generated as part of the terrain. They are immovable and can not be controlled by the player. The destination of each warp is predetermined in the world generation phase.

Natural warps are most common in a temple-like structure, with a slot directly above the warp sometimes containing a ruby. Putting a ruby in this slot activates the warp, and walking into the warp after doing so teleports you to the predetermined destination of the warp.

Natural warps can also spawn in clusters inside of tentacle rocks (I don't know if that's the correct terminology). Inside these rocks, warps are surrounded by corrupted stone with multiple rubies nearby each one. These can be activated by placing a ruby somewhere slightly above the corrupted stone structure that holds the warp.

Player-created warps[edit]

Within a 400x400 box around the player spawns detectors. You can collect them by clicking on them, they are white and blink if they are natural instead of placed. Detectors can detect ghosts and turn them into SSPOOKY if you click on a ghost with them. Use SSPOOKY to make FOLLOW, which can be used to detect detectors to get more of them, and also if you click on a detector with the FOLLOW, your ingredients for the player made warp will appear, but will consume the FOLLOW.