Terrain generation

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Revision as of 08:52, 13 October 2019 by imported>Maze (→‎Diamonds)
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This page explains all the aspects of the AAGRINDER terrain generator which don't require technical knowledge to be understood. For a more in-depth explanation, see AAGRINDER terrain generation (deep).

World seed

A world seed is a number which determines the generated world. Whenever random numbers are generated, they are based on the world seed. Because of this, generating two worlds with the same seed will result in two identical worlds. The world seed should be specified in the server settings. Alternatively, if using the CLI terrain generator directly, the world seed is specified as the last argument. See our list of world seeds.

Biomes

Biomes in AAGRINDER have a different meaning than in most games. We can not give a list of existing biomes, because there are an unlimited number of possible biomes. There are a bunch of biome parameters for generating terrain, such as tree count, tree height, amount of leaves, amount of grass, length of vines, amount of diamonds etc. Altogether there are over a dozen of such parameters. Each parameter gradually changes through the world, and they all change independently from each other. Because of this, it is possible to find any combination of biome parameters, and there are no sharp borders between the biomes.

Diamonds

Diamonds can be generated in stone surfaces. The probability for diamonds is biome-specific, which means it gradually changes through the world. However, there is always a smaller probability of diamonds near a surface compared to deep inside a mountain; and there is a higher probability of diamonds on a floating island. The most diamonds that could possibly generate is one per 8 by 8 section.

Trees

Spawn area