Editing Terrain generation
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== Biomes == | == Biomes == | ||
− | Biomes in AAGRINDER have a different meaning than in most games. We can not give a list of existing biomes, because there are an unlimited number of possible biomes. There are a bunch of biome parameters for generating terrain, such as tree count, tree height, amount of leaves, amount of grass, length of vines, amount of diamonds | + | Biomes in AAGRINDER have a different meaning than in most games. We can not give a list of existing biomes, because there are an unlimited number of possible biomes. There are a bunch of biome parameters for generating terrain, such as tree count, tree height, amount of leaves, amount of grass, length of vines, amount of diamonds etc. Altogether there are over a dozen of such parameters. Each parameter gradually changes through the world, and they all change independently from each other. Because of this, it is possible to find any combination of biome parameters, and there are no sharp borders between the biomes. |
== Diamonds == | == Diamonds == | ||
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== Trees == | == Trees == | ||
− | Trees are "structures" that can be either natural, or sapling-grown, though both of the types behave identically. They are composed of wood, leaves | + | Trees are "structures" that can be either natural, or sapling-grown, though both of the types behave identically. They are composed of wood, leaves and sometimes vines, and farming them is a good way to get these resources. They can only grow on dirt, and the saplings can only be placed on dirt. |
== Spawn area == | == Spawn area == | ||
− | The [[spawn area]] is the only aspect of world generation that is not generated in the terrain generator component, but rather in the AAGRINDER server itself. It still uses the world seed, however, so it is deterministic just like | + | The [[spawn area]] is the only aspect of world generation that is not generated in the terrain generator component, but rather in the AAGRINDER server itself. It still uses the world seed, however, so it is deterministic just like terrain itself. After the spawn area is positioned randomly, it is checked for quality: if at least 50 positions in the 64 by 64 area around the center are valid spawn spots for players, the position for the spawn area is accepted. Otherwise, a new one is chosen. |
The range for choosing the spawn area is between -2048 and 2048 by the x and y coordinate. Because of [https://gitlab.com/MRAAGH/aagrinder/commit/f2ac2a3c4728683ff8d3f09075dbdf7a366ad3bc a bug], this range used to be between -3072 and 1024, which is why some of the older worlds might have the spawn point in strange places. | The range for choosing the spawn area is between -2048 and 2048 by the x and y coordinate. Because of [https://gitlab.com/MRAAGH/aagrinder/commit/f2ac2a3c4728683ff8d3f09075dbdf7a366ad3bc a bug], this range used to be between -3072 and 1024, which is why some of the older worlds might have the spawn point in strange places. | ||
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