Editing Terrain generation

From AAGRINDER wiki
Jump to navigationJump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 5: Line 5:
  
 
== Biomes ==
 
== Biomes ==
Biomes in AAGRINDER have a different meaning than in most games. We can not give a list of existing biomes, because there are an unlimited number of possible biomes. There are a bunch of biome parameters for generating terrain, such as tree count, tree height, amount of leaves, amount of grass, length of vines, amount of diamonds, etc. Altogether there are over a dozen of such parameters. Each parameter gradually changes through the world, and they all change independently from each other. Because of this, it is possible to find any combination of biome parameters, and there are no sharp borders between the biomes.
+
Biomes in AAGRINDER have a different meaning than in most games. We can not give a list of existing biomes, because there are an unlimited number of possible biomes. There are a bunch of biome parameters for generating terrain, such as tree count, tree height, amount of leaves, amount of grass, length of vines, amount of diamonds etc. Altogether there are over a dozen of such parameters. Each parameter gradually changes through the world, and they all change independently from each other. Because of this, it is possible to find any combination of biome parameters, and there are no sharp borders between the biomes.
  
 
== Diamonds ==
 
== Diamonds ==
Line 11: Line 11:
  
 
== Trees ==
 
== Trees ==
Trees are "structures" that can be either natural, or sapling-grown, though both of the types behave identically. They are composed of wood, leaves, and sometimes vines, and farming them is a good way to get these resources. They can only grow on dirt, and the saplings can only be placed on dirt.
+
Trees are "structures" that can be either natural, or sapling-grown, though both of the types behave identically. They are composed of wood, leaves and sometimes vines, and farming them is a good way to get these resources. They can only grow on dirt, and the saplings can only be placed on dirt.
  
 
== Spawn area ==
 
== Spawn area ==
The [[spawn area]] is the only aspect of world generation that is not generated in the terrain generator component, but rather in the AAGRINDER server itself. It still uses the world seed, however, so it is deterministic just like the terrain itself. After the spawn area is positioned randomly, it is checked for quality: if at least 50 positions in the 64 by 64 area around the center are valid spawn spots for players, the position for the spawn area is accepted. Otherwise, a new one is chosen.
+
The [[spawn area]] is the only aspect of world generation that is not generated in the terrain generator component, but rather in the AAGRINDER server itself. It still uses the world seed, however, so it is deterministic just like terrain itself. After the spawn area is positioned randomly, it is checked for quality: if at least 50 positions in the 64 by 64 area around the center are valid spawn spots for players, the position for the spawn area is accepted. Otherwise, a new one is chosen.
  
 
The range for choosing the spawn area is between -2048 and 2048 by the x and y coordinate. Because of [https://gitlab.com/MRAAGH/aagrinder/commit/f2ac2a3c4728683ff8d3f09075dbdf7a366ad3bc a bug], this range used to be between -3072 and 1024, which is why some of the older worlds might have the spawn point in strange places.
 
The range for choosing the spawn area is between -2048 and 2048 by the x and y coordinate. Because of [https://gitlab.com/MRAAGH/aagrinder/commit/f2ac2a3c4728683ff8d3f09075dbdf7a366ad3bc a bug], this range used to be between -3072 and 1024, which is why some of the older worlds might have the spawn point in strange places.
 
== Special structures ==
 
There are a couple of less common formations, such as portal temples, portal eyes, tentacle rocks (or just the tentacle biome(s) in general), and large boulders containing diamonds.
 

Please note that all contributions to AAGRINDER wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see AAGRINDER wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)