AAGRINDER terrain generation (technical)

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This page describes some of the details of the workings of the AAGRINDER terrain generator. For a simpler explanation, see Terrain generation.

Prerequisites

Before reading this page, you should have a basic understanding of pseudo-random number generation, Perlin noise and cellular automata.

Stone generation

Stone generation is the first part in world generation and the most important part for giving the AAGRINDER world its shape, as everything else depends on where stone was placed.

Water generation

(mention flat top & bottom and draining)

Coral generation

(mention colors)

Grass

(mention grass biomes)

Diamonds

Structures

Portals

Trees

(with link to a separate page for more details)

Seagrass