AAGRINDER socket.io api
AAGRINDER uses the socket.io library for most of the communication between the AAGRINDER server and the AAGRINDER clients. This page describes all the different messages that can be sent between the server and the client over socket.io.
This page is out of date! The API may be different than described.
Endpoints on the server
This section describes all the messages that can be sent from the AAGRINDER client to the AAGRINDER server.
The items under Data need to be present in the message, otherwise the message is ignored. The examples are written as code you would run on the client.
Login
Attempts to log in a player
Endpoint
'login'
Data
{ username:[string], password:[string] }
Sample code
socket.emit('login', {username:'original', password:'hihi'});
Chat message
Sends a chat message to all other clients, or runs a server-side command. Only works if player is logged in.
Endpoint
'chat'
Data
{ message:[string] }
Sample code
socket.emit('chat', {message:'hi!'});
Change player color
Endpoint
'changecolor'
Game tick
Endpoint
't'
Submit debug logs
Endpoint
'debuglog'
Endpoints on the client
This section describes all the messages that can be received on the AAGRINDER client from the AAGRINDER server.
The items under Data are always present in the message received from the server, unless they are marked with ?, in which case they are optional. The examples are written as code you would run on the client.
Login success
Endpoint
'loginsuccess'
Sample code
socket.on('loginsuccess', data => console.log(data));
Login error
Endpoint
'loginerror'
Sample code
socket.on('loginerror', data => console.log(data));
Force reload
Endpoint
'FORCERELOAD'
Sample code
socket.on('FORCERELOAD', data => console.log(data));
Chat message
Endpoint
'chat'
Sample code
socket.on('chat', data => console.log(data));
Terrain update
Endpoint
't'
Sample code
socket.on('t', data => console.log(data));