AAGRINDER terrain generation (technical)
From AAGRINDER wiki
Revision as of 22:15, 12 October 2019 by imported>Maze
This page describes some of the details of the workings of the AAGRINDER terrain generator.
Contents
Prerequisites
Before reading this page, you should have a basic understanding of pseudo-random number generation, Perlin noise and cellular automata.
Stone generation
Water generation
(mention flat top & bottom and draining)
Coral generation
(mention colors)
Grass
(mention grass biomes)
Diamonds
Structures
Portals
Trees
(with link to a separate page for more details)