History

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Revision as of 08:14, 9 July 2024 by Maze2 (talk | contribs) (→‎2024: fixed description)
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This page mentions meaningful events in the history in AAGRINDER, including information useful for those wanting to check out older versions of AAGRINDER.

For a more detailed history of game development, mentioning all changes that would be meaningful to the player, see the AAGRINDER Changelog

For an even more highly detailed history, mentioning all code changes, see the git commit messages.

AAGRINDER does not have version numbers, only raw commit history. Most points in the commit history are reasonably stable versions. A version of the server is typically compatible with the terrain generator from the same date. Please note that older AAGRINDER versions may have different dependencies. The aagrinder-terrain repository has git tags for the versions of the terrain generator which were used on the official server aagrinder.xyz. Updating the terrain generator on an existing world is not recommended.

2017

Some time in early 2017, Maze got the idea for this game.

In August, 2017, the first iteration of the game was created.

2018

On February 8, 2018, the code was published on GitHub. Records of versions before this date are lost.

On April 16, 2018, the MongoDB dependency was replaced by MySQL, making the AAGRINDER server easier to install.

On November 12, 2018, the repository migrated from GitHub to GitLab.

2019

On May 14, 2019, the first public server was created.

On August 8, 2019, the server got the domain name aagrinder.xyz and became the official server.

On September 19, 2019, this wiki was created.

2020

On September 21, 2020, biomes were added. This big update is not backwards compatible and mandates a fresh restart of the world.

2021

On September 11, 2021, AAGRINDER in-game chat was bridged to Matrix.

On December 21, 2021, was the first time a community member contributed a new feature: Whodiduexpect added hoppers to the game.

2022

On February 7, 2022, there was a big update which changed how the inventory works, adding slots and item limits.

On July 8, 2022, the database dependency was removed, making AAGRINDER server much easier to install.

2023

In October 2023, there was another big update which again changed how the inventory works, making slots reorderable, and made inventory functionality similar to Minecraft, Terraria, and other games.

2024

In May 2024, development started on the terrain generator again, adding new biomes and structures


See also: Modding#Past exploits