Difference between revisions of "Circuits"

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imported>Maze
(Rewrite for existing implementation)
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There are currently no circuits in AAGRINDER. In the future, cables (<span style="color:#e0115f">─</span>) will conduct electricity and will be able to trigger motors, grinders and switches (and possibly other blocks).
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There is currently an implementation of circuit logic in AAGRINDER. This implementation is planned to be removed and replaced by something completely different in the future.
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The components that take part in circuits, as they are currently implemented, are:
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* cable (<span style="color:#e0115f">─</span>)
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* wire crossing (<span style="color:#e0115f">%</span>)
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* ruby (<span style="color:#e0115f">R</span>)
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* switch (<span style="color:#7f7f7f">S</span>)
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* button (<span style="color:#7f7f7f">O</span>)
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* trapdoor (<span style="color:#91702a">_</span>)
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* grabber (<span style="color:#bd7c3d">0</span>)
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* magnetite (<span style="color:#684043">m</span>)
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in the future, motors and grinders will also be part of circuit logic, as well as multiple new blocks. But magnetite will no longer be used directly.

Revision as of 13:27, 28 August 2022

There is currently an implementation of circuit logic in AAGRINDER. This implementation is planned to be removed and replaced by something completely different in the future.

The components that take part in circuits, as they are currently implemented, are:

  • cable ()
  • wire crossing (%)
  • ruby (R)
  • switch (S)
  • button (O)
  • trapdoor (_)
  • grabber (0)
  • magnetite (m)

in the future, motors and grinders will also be part of circuit logic, as well as multiple new blocks. But magnetite will no longer be used directly.