Difference between revisions of "AAGRINDER terrain generation (technical)"
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− | This page describes some of the details of the workings of the [https://gitlab.com/MRAAGH/aagrinder-terrain AAGRINDER terrain generator]. | + | This page describes some of the details of the workings of the [https://gitlab.com/MRAAGH/aagrinder-terrain AAGRINDER terrain generator]. For a simpler explanation, see [[Terrain generation]]. |
== Prerequisites == | == Prerequisites == |
Revision as of 07:26, 13 October 2019
This page describes some of the details of the workings of the AAGRINDER terrain generator. For a simpler explanation, see Terrain generation.
Contents
Prerequisites
Before reading this page, you should have a basic understanding of pseudo-random number generation, Perlin noise and cellular automata.
Stone generation
Water generation
(mention flat top & bottom and draining)
Coral generation
(mention colors)
Grass
(mention grass biomes)
Diamonds
Structures
Portals
Trees
(with link to a separate page for more details)