Difference between revisions of "History"

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(added more history (2023 and 2024), and some clarifications at the start about details and versioning)
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On February 7, 2022, there was a big update which changed how the inventory works, adding slots and item limits.
 
On February 7, 2022, there was a big update which changed how the inventory works, adding slots and item limits.
  
On July 8, 2022, the database [[wikipedia:Dependency_hell|dependency]] was removed, making AAGRINDER server much easier to [[Setting_up_a_server|install]].
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On [https://gitlab.com/MRAAGH/aagrinder/-/commit/bd503d736fcd120b4f2130d77839048c6dbb275d July 8, 2022], the database [[wikipedia:Dependency_hell|dependency]] was removed, making AAGRINDER server much easier to [[Setting_up_a_server|install]].
  
 
== 2023 ==
 
== 2023 ==
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== 2024 ==
 
== 2024 ==
  
In May 2024, there was an update to the terrain generator, adding new biomes and structures, and a new world was started on aagrinder.xyz server
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In May 2024, development started on the terrain generator again, adding new biomes and structures. Although this update is backwards compatible, starting a new world is recommended.
  
  
 
See also: [[Modding#Past exploits]]
 
See also: [[Modding#Past exploits]]

Latest revision as of 08:18, 9 July 2024

This page mentions meaningful events in the history in AAGRINDER, including information useful for those wanting to check out older versions of AAGRINDER.

For a more detailed history of game development, mentioning all changes that would be meaningful to the player, see the AAGRINDER Changelog

For an even more highly detailed history, mentioning all code changes, see the git commit messages.

AAGRINDER does not have version numbers, only raw commit history. Most points in the commit history are reasonably stable versions. A version of the server is typically compatible with the terrain generator from the same date. Please note that older AAGRINDER versions may have different dependencies. The aagrinder-terrain repository has git tags for the versions of the terrain generator which were used on the official server aagrinder.xyz. Updating the terrain generator on an existing world is not recommended.

2017[edit]

Some time in early 2017, Maze got the idea for this game.

In August, 2017, the first iteration of the game was created.

2018[edit]

On February 8, 2018, the code was published on GitHub. Records of versions before this date are lost.

On April 16, 2018, the MongoDB dependency was replaced by MySQL, making the AAGRINDER server easier to install.

On November 12, 2018, the repository migrated from GitHub to GitLab.

2019[edit]

On May 14, 2019, the first public server was created.

On August 8, 2019, the server got the domain name aagrinder.xyz and became the official server.

On September 19, 2019, this wiki was created.

2020[edit]

On September 21, 2020, biomes were added. This big update is not backwards compatible and mandates a fresh restart of the world.

2021[edit]

On September 11, 2021, AAGRINDER in-game chat was bridged to Matrix.

On December 21, 2021, was the first time a community member contributed a new feature: Whodiduexpect added hoppers to the game.

2022[edit]

On February 7, 2022, there was a big update which changed how the inventory works, adding slots and item limits.

On July 8, 2022, the database dependency was removed, making AAGRINDER server much easier to install.

2023[edit]

In October 2023, there was another big update which again changed how the inventory works, making slots reorderable, and made inventory functionality similar to Minecraft, Terraria, and other games.

2024[edit]

In May 2024, development started on the terrain generator again, adding new biomes and structures. Although this update is backwards compatible, starting a new world is recommended.


See also: Modding#Past exploits