Difference between revisions of "AAGRINDER terrain generation (technical)"

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imported>Maze
imported>Maze
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== Prerequisites ==
 
== Prerequisites ==
To understand this page, you should have a basic understanding of [[wikipedia:Pseudorandomness|pseudo-random number generation]], [[wikipedia:perlin noise|Perlin noise]] and [[wikipedia:cellular automata|cellular automata]].
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Before reading this page, you should have a basic understanding of [[wikipedia:Pseudorandomness|pseudo-random number generation]], [[wikipedia:perlin noise|Perlin noise]] and [[wikipedia:cellular automata|cellular automata]].
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== Stone generation ==
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== Water generation ==
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(mention flat top & bottom and draining)
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== Coral generation ==
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(mention colors)
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== Grass ==
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(mention grass biomes)
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== Diamonds ==
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== Structures ==
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=== Portals ===
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== Trees ==
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(with link to a separate page for more details)
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== Seagrass ==

Revision as of 22:15, 12 October 2019

This page describes some of the details of the workings of the AAGRINDER terrain generator.

Prerequisites

Before reading this page, you should have a basic understanding of pseudo-random number generation, Perlin noise and cellular automata.

Stone generation

Water generation

(mention flat top & bottom and draining)

Coral generation

(mention colors)

Grass

(mention grass biomes)

Diamonds

Structures

Portals

Trees

(with link to a separate page for more details)

Seagrass